We design win models, not skins.

Slot mechanics
of our own

KMP Gaming is a small studio in Tallinn. We write the math, build the engine and the client, and put every title in one catalogue for every partner.

Every
release

  1. An original mechanic

    Each game starts from its own math and pay model, on our engine.

  2. Numbers we can replay

    Every figure we publish comes from a seeded simulation we can run again.

  3. The same game for everyone

    One catalogue, the same titles and the same numbers for every partner.

  4. Certified per market

    UK and NL configurations are built in. Certification follows the game to each market.

Every number on this site comes from a simulation we can run again.

Questions

Where is KMP Gaming based?
Tallinn, Estonia. KMP Gaming OÜ is an Estonian company; the team, the math and the code are all here.
What exactly do you make?
Slot games with mechanics of our own. Math, engine and client are built in-house, and every title is ours from the first sheet to the release build.
How do your games reach a lobby?
Through aggregators and platforms. One catalogue, the same titles and the same numbers for every partner who lists them.
Do you build exclusives or custom titles?
No. Every game we make goes to every partner. We do not build for one operator, and we do not license the engine.
What do you publish about the math?
For every title: RTP, hit frequency, volatility, the grid and the core mechanic. The full model stays in the studio; certification labs receive what they need for their work.
How do I see a game?
Write to hello@kmpgaming.com or use the form below. We reply within one business day and set up a demo.

Get in touch

A small studio,
on purpose

  • 3founders, one studio in Tallinn
  • 300automated tests behind the core
  • 100%of the math written in-house

How we
work

  1. Mechanic first

    A game starts with its math and its mechanic. The theme comes last.

  2. Everything replays

    Deterministic engine, seeded simulations. If we cannot reproduce a number, it does not ship.

  3. Few titles

    We would rather release one game a partner keeps in the lobby than five that compete with each other.

Under
the hood

  • Every spin can be replayed. Same seed, same result.
  • Telemetry built in. Session and feature events from day one.
  • RNG designed for certification. Built to the standards labs test against.
  • 300 automated tests. Run on every build.

Press kit

  1. Logo pack

    Red, dark and white marks, SVG and PNG, with clear-space rules.

  2. Screenshots

    Board captures and feature stills for every title, print resolution.

  3. One-pager

    Studio and catalogue on one page, PDF, updated per build.

Talk to us

Partners and investors have a page of their own. For anything else, write to us.

Partners
and investors

For networks and operators who want our titles in a lobby, and for investors who want a share of the studio.

Titles in your lobby

Aggregators, platforms and operators. One catalogue for everyone: titles on revenue share through your network, certified per market, with the numbers you need to list them.

  1. One catalogue, every partner

    The same titles and the same numbers for all.

  2. The numbers you list with

    RTP, hit frequency, volatility, grid, mechanic.

  3. Certified where you operate

    Scope agreed per market, in writing.

In both
cases

  1. The IP stays with the studio

    Every title, math model and certificate is issued to KMP Gaming OÜ.

  2. Every title goes to every partner

    We do not build for one operator and we do not license the engine. The catalogue is the same for all.

  3. The numbers are the same for everyone

    One set of figures per title: RTP, hit frequency, volatility, grid, mechanic. What an aggregator sees is what an investor sees.

  4. Certification is handled per market

    Scope for each jurisdiction is agreed up front and stated in the listing.

Write to us

One line about what you are after. We reply within a business day.

hello@kmpgaming.com

Privacy
notice

This site is for businesses. We do not operate gambling services, and we do not collect data from players. The only personal data we handle here is what you send us yourself.

Last updated 16 September 2026.

For
investors

KMP Gaming is a pre-seed slot studio in Tallinn. Original mechanics, our own math and engine, a certification pack and a telemetry layer exist today. We are raising to take them to market.

This page is the public part. The deck and the model are shared under NDA.

What exists
today

  1. Mechanics in production builds

    Seed to Empire is a working build: math, engine and client, all ours. The next titles follow on the same engine.

  2. An engine we own

    Deterministic and seeded, every spin replayable. Independent code review and around three hundred automated tests behind the core.

  3. A certification pack

    RNG design to NIST specification, UK and NL configurations, certificates issued to the company and portable across markets.

  4. Telemetry from day one

    Session and feature-level events built into the engine, so every title reports how it is played.

The build exists. The round takes it to market.

How
it earns

One catalogue, the same for everyone. Each title is built once and earns on every network that lists it.

  1. 01

    Aggregators and platforms

    Titles listed on revenue share. Every KMP game goes to every network we work with.

  2. 02

    Operators, directly

    The same catalogue, listed directly where a network is not the route. No exclusives, no custom builds.

  3. 03

    The next titles

    Each mechanic ships as a series on the same engine, so every new title earns everywhere the last one did.

Ask for
the deck