We design win models, not skins.
Slot mechanics
of our own
KMP Gaming is a small studio in Tallinn. We write the math, build the engine and the client, and put every title in one catalogue for every partner.
Every
release
-
An original mechanic
Each game starts from its own math and pay model, on our engine.
-
Numbers we can replay
Every figure we publish comes from a seeded simulation we can run again.
-
The same game for everyone
One catalogue, the same titles and the same numbers for every partner.
-
Certified per market
UK and NL configurations are built in. Certification follows the game to each market.
Questions
Where is KMP Gaming based?
What exactly do you make?
How do your games reach a lobby?
Do you build exclusives or custom titles?
What do you publish about the math?
How do I see a game?
Get in touch
A small studio,
on purpose
- 3founders, one studio in Tallinn
- 300automated tests behind the core
- 100%of the math written in-house
How we
work
-
Mechanic first
A game starts with its math and its mechanic. The theme comes last.
-
Everything replays
Deterministic engine, seeded simulations. If we cannot reproduce a number, it does not ship.
-
Few titles
We would rather release one game a partner keeps in the lobby than five that compete with each other.
Under
the hood
- Every spin can be replayed. Same seed, same result.
- Telemetry built in. Session and feature events from day one.
- RNG designed for certification. Built to the standards labs test against.
- 300 automated tests. Run on every build.
Talk to us
Partners and investors have a page of their own. For anything else, write to us.
Partners
and investors
For networks and operators who want our titles in a lobby, and for investors who want a share of the studio.
Titles in your lobby
Aggregators, platforms and operators. One catalogue for everyone: titles on revenue share through your network, certified per market, with the numbers you need to list them.
One catalogue, every partner
The same titles and the same numbers for all.
The numbers you list with
RTP, hit frequency, volatility, grid, mechanic.
Certified where you operate
Scope agreed per market, in writing.
A share of the studio
A pre-seed studio in Tallinn. Original mechanics, our own math and engine, a certification pack and telemetry exist today. The round takes them to market; the deck and the model open after an NDA.
The build is done
We are raising to sell it, not to make it.
One catalogue, every network
Each title built once earns wherever it is listed.
Money against milestones
Each one a thing that either happened or did not.
In both
cases
-
The IP stays with the studio
Every title, math model and certificate is issued to KMP Gaming OÜ.
-
Every title goes to every partner
We do not build for one operator and we do not license the engine. The catalogue is the same for all.
-
The numbers are the same for everyone
One set of figures per title: RTP, hit frequency, volatility, grid, mechanic. What an aggregator sees is what an investor sees.
-
Certification is handled per market
Scope for each jurisdiction is agreed up front and stated in the listing.
Write to us
One line about what you are after. We reply within a business day.
hello@kmpgaming.comPrivacy
notice
This site is for businesses. We do not operate gambling services, and we do not collect data from players. The only personal data we handle here is what you send us yourself.
Last updated 16 September 2026.
Who we are
KMP Gaming OÜ, Rotermanni 8, 10111 Tallinn, Estonia. We are the controller of the personal data described on this page. Questions about it go to hello@kmpgaming.com.
What we collect
Only what you give us: through the two forms on this site (your name, company or fund, work email and your message) and by email. The site has no accounts, no analytics and no advertising cookies; the bot check on the forms runs only when you send a message and does not follow you across sites. It keeps one setting in your browser, the colour theme you chose, and that setting never leaves your device.
Why, and on what basis
To answer your request and, if the conversation goes further, to prepare an agreement (Article 6(1)(b) GDPR), and to keep a record of our business contacts (Article 6(1)(f), our legitimate interest in running the studio). We do not add you to marketing lists and we do not sell or share your data for advertising.
How long we keep it
For 24 months after our last exchange, or longer where a contract or a legal obligation requires it.
Who processes it for us
Cloudflare, Inc. hosts this site, runs the form endpoint and the bot check on it (Turnstile); Resend, Inc. carries the form messages to our mailbox; Google Ireland Limited provides the mailbox (Google Workspace). All three work under data processing agreements. Where data leaves the European Economic Area, it does so under the safeguards of Chapter V of the GDPR.
Your rights
You can ask what we hold about you, have it corrected or deleted, restrict or object to its use, and receive a copy in a portable format. Write to hello@kmpgaming.com. You can also complain to the Estonian Data Protection Inspectorate (Andmekaitse Inspektsioon, aki.ee).
Changes
When anything above changes, we update this page and the date at the top.
For
investors
KMP Gaming is a pre-seed slot studio in Tallinn. Original mechanics, our own math and engine, a certification pack and a telemetry layer exist today. We are raising to take them to market.
This page is the public part. The deck and the model are shared under NDA.
What exists
today
-
Mechanics in production builds
Seed to Empire is a working build: math, engine and client, all ours. The next titles follow on the same engine.
-
An engine we own
Deterministic and seeded, every spin replayable. Independent code review and around three hundred automated tests behind the core.
-
A certification pack
RNG design to NIST specification, UK and NL configurations, certificates issued to the company and portable across markets.
-
Telemetry from day one
Session and feature-level events built into the engine, so every title reports how it is played.
How
it earns
One catalogue, the same for everyone. Each title is built once and earns on every network that lists it.
- 01
Aggregators and platforms
Titles listed on revenue share. Every KMP game goes to every network we work with.
- 02
Operators, directly
The same catalogue, listed directly where a network is not the route. No exclusives, no custom builds.
- 03
The next titles
Each mechanic ships as a series on the same engine, so every new title earns everywhere the last one did.